Cross Of Auria: Episode 1 Usb Download
- skadmadicareqa
- Sep 2, 2019
- 8 min read
Updated: Mar 21, 2020
About This Game Cross of Auria is set in a world where the memories of all the inhabitants were wiped out by a plague known as the Scourge. This plague throws our hero's consciousness into the realm between worlds - the Veil, forever establishing her ties to that land and ability to cross into it. Now, a girl who would have led a normal life is given the gift of electrogenesis- the reason for which she must uncover.About Cross of Auria: Episode 1 Cross of Auria: Episode 1 is the first installment of a new RPG universe. The story is told from the hero's perspective and focuses on the early days of the most recent Scourge outbreak. While some cities had prepared strategically placed information to help residents find their purpose after the memory-erasing fog, most of the world wakes up without such help - leading to panic and chaos. Man, monster, and Gods alike fell victim to the loss of all that made them who they were. Each chapter of the story may be released as a living project. While the project is live and in development, all updates and additions are free of charge. Cross of Auria: Episode 1 is no longer a live project and no longer receives content updates, bug fixes, or other patches following any schedule. About the Gameplay Cross of Auria: Episode 1 features classic style turn-based combat in a fantasy world. A number of puzzles can be found throughout the game including during combat. It is important to try different approaches to each situation. As the player, you control the main protagonist Ruby in her efforts to reclaim her memories from the Scourge and the evil force which created it.Features A new story crafted with the intent to create the next long lasting comic book style universe. A story that starts in the first few days of the world's memory. Optional side-quests and bosses. A bounty/hunt system inspired by various RPG series'. An arena where the party can revisit previous areas at higher levels for better rewards, inspired by MMO group dungeons. Achievement Support for Windows.Additional Info The completion time for a new player to finish all content within the game, both main story and optional, is roughly 7-9 hours, provided they don't skip dialogue and complete all available quests. While the game was in its living state, players received patches and content updates at no additional cost. New players just picking up the game will have access to all content deployed during the entire lifespan of the game. 7aa9394dea Title: Cross of Auria: Episode 1Genre: Indie, RPGDeveloper:HardytierPublisher:HardytierRelease Date: 31 Dec, 2017 Cross Of Auria: Episode 1 Usb Download A big "thank you" to Jargonaut for the excellent review, which decided me to buy this game. I am a big fan of old-style RPGs and especially of RPGMakers, so this is just the type of game I like to play. I am not much of a reviewer, and just wanted to say that I find this to be a very nice and - so far - easy enough to play game. I prefer this type of game to difficult games with impossible battles, and recommend this game to players who also like to play games that aren't too stressful and complicated.. RECOMMENDED : Ratings 7\/10 (Interesting Game Mechanics)This game is indeed a surprising "GEM" which I enjoyed very much. 2 days ago, I bought it for a surprisingly low price of under $1, and it was not even on sale. That was the day that it was just release on Steam, and there were NO user reviews at all. The graphics looks ok, but I cannot tell by looking at the pictures if it would be a good game at all. There were also almost no information about this game, except for a facebook account with some info.I bought the game, and since then I have been playing for more than 12 hours. The story is kind of interesting but complex, with some dream sequences that I do not understand. However, I can sense that it is a well thought-out game, with a huge game world, and a developer that is actively working on additional contents which would be released "free". That is great!!!The game is a typical RPG Maker game, with some interesting twists in game mechanics. You can buy weapons and armor from shop, but monsters will also drop new schematics and new crafting parts which you can use to crafter better weapons and armors. Similarly you can also craft certain spells and powers from assembling various battle drops and chest contents. This will make detail exploration of the huge game world extremely important, as you can get a lot of goodies and powers if you merticulously look through every nook and cranny.There are many types of quests. Beside the main storyline quests, there are contract quests from notice-board, side quests given by NPCs and a place called the Rabbit Foot that provide a series of additional quests. So far, after 12 hours I am not far from the start of the game, and will update my review as I spend more time on this game.The steam achievements are also well made as well. I spend 12 hours and managed to get only 4 achievements, so the game really makes me work for them. That is great.Anyway, for 99 cents, this is definitely a game worth getting. That I have no doubt. Update 0.0.72 (Easter Event & Story) (27.03.19): Xmas event is over and replaced by the Easter Event. Story added up to Stage 50. Pet Food Achievement target after 100 reworked. Battlefield Hell Spirit Upgrade Wave HP & Timer Reset will now apply the reduction instantly (like Demonic essence upgrade do). Lots of typos fixed. Next feature is ready but still on test and will be added around 2nd week of April. (actually it might be 3 new feature at once :o).. Update 0.0.70 (Slimes & Buildings) (14.03.19): 5 Battlefield buildings added that summon unit overtime (unlock after wave 100 & stage 330). Hell Spirit can be created with baby demons. Hell Spirit Shop added in the Battlefield Building window with 16 upgrades. Training completely removed from the game. Spells feature added to the game. Reward added to FL2 (and even FL3 :o). 2 Exp Unique upgrade added. Stage Auto reworked, it now have 3 settings (Push, Exp/s, Gold/s) that are on the player UI next to the stage box (if stage auto is bought). Some achievements reworked as they were easily exploitable. Three brand news challenges (OK, training and related challenges were renamed not removed). Brand new slimes feature, it's totally different than the previous feature (old feature available via super secret code ↑↑↓↓⇆⇆ba, say your farewells, they may return in some other form in the future). Bug: Auto prestige setting saving properly now in Auto Plaza.. Update 0.0.80 (Class & Adv) (15.05.19):: New Class added. Z15 added at stage 385. New Exp Bait, Perk Bait and Adventure bait available (bait 12+ fish target reworked). Slime Lab bonuses greatly increased. Fishing Rod & Bait art removed. Classes Trait explained in info. Baby Fishing Endurance reworked (Fishing skill x5 is t he endurance gained). 2 Soul Items for Classes & 1 Potion. Plenty typos fixed.. Update 0.0.70-(1 to 3) (Fix & Typos) (15.03.19):: Challenge time is back inside the challenge menu. Stage auto wasn't refreshing after upgrading Temple it now should. Max baby demons value wasn't saved and now it will. Smithy & Armorer from town changed to Enchanter & Tailor. Some fixes to confirmation on recycling slimes and achievements have been updated to show correct names. The fancy on/off now affects the player and enemy health bars in training/town/demons/conjure screens. Various fixes to progress bars (minion exp, void gather/battlefield, etc). Cooking window slightly reworked so the bonus column is bigger & timer smaller. Settings window reworked (to fit better). Slimes level and wants are now seeded. Fixed a few place where the old training name were left as well as challenge one. Fixed a bug with the mana cap achievement for new player that was going negative. Fixed the pet point perk from plaza shop not showing in the adv log.. Wizard And Minion Idle Update 0.0.83 (Adv, Gen & Stuff) (28.05.19):: Zone 16 (stage 400) & Boss 3 item 4 added. New Generator bonus unlocked at stage 375. Slime Lab 3rd & 4th bonus can be unlocked via alchemy. Slime Lab now defaults to the amount of food available. Soul Limit is now 10k daily from Spell (it doesn't have the 500k level limit anymore but the amount has been lowered to an average of 100 soul per hour when all spell make 50 lvl per seconds) / Demons / Conjuring / Town feature (reset with daily reset). Beastmaster exp gained has been doubled (SZ7 require also beastmaster lv50 for people that were below 250 on the classes update). Conjurer exp required above 200 has been increased. Minion PF & Rarity Upgrade cost above 500 increased, Drop Upgrade cost above 1000 increased. Dynamite fish increased from 16 to 20. Gathering potion got some new bonuses to cover end game bbing with speed. Cooking Slime Drop Rate run faster when time is on. JaduMantar & Shaba bonus added into the formatting. Adventure item filter now sorts (mostly) alphabetically. You will likely start on the 'wrong' filter. Alchemy Lab now will clear the current mix if the queue is empty and you click a slime juice. Fixed Alchemy Lab sorting. Fixed the idle fishing mastery gain display (it wasn't showing the bonuses). Fixed fishing bait 15+ display that was slightly off.. Hot fixes since 0.0.78 (07.05.19):: Minion lab has a Max level, this is made mostly to be able to make a proper adventure balance (Slime drop & rarity are also totally removed). Z10 Z11 Z12 Z13 Z14 Monster stats lowered by 10-25% & T2 Z13 Z14 Drop Rarity boosted. Auto Conjuring fixed (it wasn't including the new Conjurer bonus). Fishing Bait 14, 15 & 16 tooltip fixed. Alchemy Lab 'cancel' recursion bug fixed. Z13 Drop & Rarity buffed. Mana Cap Rate has new tier. SZ7 fixed. Exp purchase got 1m & 100m button (next update will have a custom purchase).. Update 0.0.69 (Achievements and Challenges) (06.03.19): Steam achievements (sorry for the spam you are about to receive if you've been playing a while). Much improved in game achievement menu, also, sorry for the notification spam as a few newly added achievements are achieved. 2 New Challenges. Waifu beds available shown on the waifu screen. Auto Build and Auto Prestige Plaza added (Available in the Soul Shop).. Update 0.0.75 (Z13 & Fix) (21.04.19):: Z13 Added with a full set of 9 items. Fixed a bug with exp x5 showing x10 on kill. Fixed a perk tooltip displaying the wrong price. Fixed a bug with offline gathering not triggering properly. Improved tooltip on slime juices, now shows the current amount (instead of the very rounded short display).. Update 0.0.77 (Slime lab) (28.04.19):: Slime Lab has been added (stage 360+ to buy the recipe, it require a lot of pet food so be sure you got high level perk on pet food). Fix: Perk and exp buttons getting 'stuck' fixed hopefully.--------------------------Hot fixes since 0.0.76-------------------------- Improved: Can now enter 1.23e6 or 1.23m style values in the mana input. Short scale only goes to decillion.\nq = quad, Q = quint, s = sextillion, S = Septillion. Improved: Click and hold on perk purchases to buy multiple quickly. Fix: Notifications no longer fade in, it always just looked like a 'glitch'. Fix: Can not mix spam if you didn't have enough of the third color in a mix. Fix: Alchemy lab tool tips (several small issues). Fix: Slime bonus bonus now updates the total and not just the current value (no more 103%/100%). Fix: Exp x5 Perk T3 Tooltip showing wrong price is fixed.. Update 0.0.66-1 (Adv Zone & Fix): New:- Added Z11 with a 9 Items.- Added 1 Item on Boss 2 for Minion level 176+.- Inventory can now be expended by dragging it to show all the items at once.Fix:- Save files modified and should be more reliable now.- BA & Block Auto now work even if adventure isn't focused.- Settings button has arrow so it make it more clear that you can scroll down menu.- Inventory will now display the stats of equipped items when mousing over their location in the inventory.- Better tooltips for dungeons.- Fixed Labala spell (had a bug with the + button).- Fixed the tutorial reward color (was too flashy previously).- Fixed the Fishing Dungeon not working Offline.- Fixed a bug with Auto Lab.Steam:- Account linking removed, it's safer to simply use export and import.- Chat system improved.
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